Allows you sidestep during a blocked string. Guard Cancel Sidestep= Rider Art Button (during Block only): 1/3 of Guard Gauge to activate. Guard Cancel Backstep = Jump Button (during Block only) 1/3 of Guard Gauge to activate.
During certain designated strings for 1 bar of meter you're free to jump after your opponent in the air to do additional attacks. This gives riders additional movement capabilities such as Air Dashes, Projectile Guard Dashes and even shooting while moving in any direction. Mobile Art = Mobile Art Button (Wii) & Rider Art Button while moving (PSP). Some riders can follow up the initial start up by pressing the Rider Art a button a 2nd time to do additional moves as well. Depending on the rider this button has various effects and uses such as dashes, super jumps and even teleports. Kamen Rider OOO's has a moveset so customizable with all the various loadouts of medal styles available too him that he equates to dozens of unique moveset combinations for unique combo potential by himself. Potentially this game may just have the LARGEST roster of any fighting game out there once you calculate all the different forms available to each Rider into the grand total.
It has over 61 Roster slots and each slot has multiple styles and additional movesets and/or forms for that character selectable to play with.
It is on the low end for graphics, but surprisingly is quite high in content. Kamen Rider Chou Climax Heroes is a fighting game for fans of Kamen Rider.
Even though I dont have a lot of time these days due to work I wanted to get this out there and share with folks a game that I've managed to have a huge amount of fun with the past few months.Forgive the lack of graphics initially, but once you see the roster size you'll see why I gave up in my limited amount of free time on compiling a unique graphic per style per form for every Rider in this game. This thread is long past due since Chou Climax Heroes Released in late November of 2012, but it deserves an OT.